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YouTube (Highlight Reel)
A highlight reel displaying some of my best and recent projects. Plus other videos of mine can be found on my YouTube.
3D-MaGic
3D-MaGic is a 3D Map Generator which just feels like magic, and is currently still in the works. It will have its first release on my itch.io later this year.



Beebu
For Scream Jam 2025 I created Beebu. A short 5 minute horror game based around the player being lost in a playground with their comforting teddy which they left behind. You must survive 5 minutes until their mum arrives, but be careful as creatures lurk about.
Taxi Evasion
Created for Patch Notes v1.0 Jam, with the theme, "error is the feature". Taxi service based gameplay with the twist of, 'there are no brakes'. The gameplay consists of picking up passengers by of course driving straight into them, and dropping them off at designated locations. You must do so while avoiding hitting any obstacles or you passenger will fall out.



Perimeter
You're a Mine Worker who woke up within an abandoned research facility, your goal is to survive as you recently just found out that this facility isn't as abandoned as you thought...
Perimeter is a survival horror game where your primary goal is to escape the facility while evading death by the lurking creature. To succeed, you'll face numerous challenges that require interacting with objects in the environment, crawling through tight spaces and staying out of the creature's sight. Staying out of sight is crucial, necessitating stealthy movement and strategic hiding within the environment. You can hold your breath to remain silent and avoid detection. Additionally, you possess the ability to psychically see through the creature's eyes.
I personally worked on the main Enemy AI for Perimeter. The AI uses a custom Perception system intertwined with a director Ai system.
Perimeter is a survival horror game where your primary goal is to escape the facility while evading death by the lurking creature. To succeed, you'll face numerous challenges that require interacting with objects in the environment, crawling through tight spaces and staying out of the creature's sight. Staying out of sight is crucial, necessitating stealthy movement and strategic hiding within the environment. You can hold your breath to remain silent and avoid detection. Additionally, you possess the ability to psychically see through the creature's eyes.
I personally worked on the main Enemy AI for Perimeter. The AI uses a custom Perception system intertwined with a director Ai system.
Kokomari
Welcome to Kokomari, where you are a chocolate drop... with hands... a mouth and a HUGE appetite for the Chocolate town of Cadburra.
To play Kokomari you must eat everything BUT you start out really small and you can't eat anything bigger than you. So, you must feast on the smaller chocolates first to grow in size, then eat the town, then chocolate world domination?
Kokomari was developed during a 48 hour game jam by myself and another programming student from the AIE.
I personally developed the game load system and the object spawners within the main level, as well as the over arching game loop.
To play Kokomari you must eat everything BUT you start out really small and you can't eat anything bigger than you. So, you must feast on the smaller chocolates first to grow in size, then eat the town, then chocolate world domination?
Kokomari was developed during a 48 hour game jam by myself and another programming student from the AIE.
I personally developed the game load system and the object spawners within the main level, as well as the over arching game loop.



Cartoon Racer
Outback Breakout
This was a major production project that I produced with a large team during my studies.
I was the lead AI programmer and produced the main Enemy AI functionality.
I was the lead AI programmer and produced the main Enemy AI functionality.




Asteroids Remake
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